Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think the choices are impactful for sure!

You're referring more towards the path that you can take versus the choices themselves. Because it's a demo, the path is definitely more guided -- or rather set -- on the completed parts, and the Dev definitely stops you from deviating off that path for the time being. I ran into the same roadblocks of "this isn't available in the demo"; however, the pathway that you CAN play definitely has some relatively intense choice value! I don't want to spoil it, but there are two different times where a lack of response (literally selecting nothing) will put you on a different subpath.

So yeah, to me at least, it's pretty choice heavy, and I assume that it'll only get more intense as the game reaches completion. Since then, I did play a significantly MORE choice heavy game, but I'd still list this one as a choice-heavy game, just not as high up on the list as it originally was

Definitely give it another try in the upcoming days though! I thought it was rather good, especially one subpath in particular ;)

I'd just rather it not show choices I can't pick because it's not a choice in that situation. Even in a demo.

Like an alternative would be to have the non-active choices be a different colour so I know in the demo 'this would be an option and we're leaving it visible but not much point clicking it'. As it is right now I just got through lots and lots of 'this isn't available, this isn't, this isn't' and it killed my drive to continue the demo because I felt like it was unclear what would be possible to engage with.
For me, I engage in the game by trying to see how I'd feel in that situation and picking what matches my feelings most, if the options are limited in this way, I stop being able to be in my feelings and connecting with the character, because I'm constantly going 'Wait what?'.

So I will only be able to play this when either it's finished or the demo has the non-active options more clearly labelled before I click them. Otherwise it feels like it's saying 'NO! No choices. Only unspecified choice!' [insert that lil dog meme lol].


I'm sure they will have great choices when it's done and I don't doubt there's choices throughout but as it stands right now, as far as I got, it gave the impression you will only have one path and it won't let you know until you pick a choice that you picked the 'wrong' one, and then response as thought you picked another one. It's just stressful for me personally lol