The standard of quality in your studio's work is clearly on or nearly (if you would rather be modest :P) the professional level with both Employee Of The Month and your previous game, The Long Jump. I really enjoyed playing both of them and will definitely come back to Employee of the Month again later in the week, as I am a sucker for tile based strategy/tactics games. Kudos to maintaining beautiful and consistent art styles in particular, as well as cultivating memorable experiences with significant polish.
You clearly have the technical ability to make your games available via WebGL and unfortunately The acceptable barrier to entry for the average person is sadly low. Your work deserves more attention, but its a sisyphean task if you don't support playing in browser. I'd also love to see what your studio could do with a longer time frame for developing a game one day, because there is no lack of ability to execute. Thanks for making this!
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Wow, thanks a lot. This means a lot to us, thank you.
We really should have made our games WebGL, and I didn't do it just because I didn't think about, I'm not use to make them webgl, and now I regret. That's the first thing I'm gonna do when the jam is finished and I can edit the game.
Thank you for all the kind words!