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A jam submission

Employee Of The MonthView game page

Collect all the minerals you can with your drone in this strategy game
Submitted by Alblo Studio โ€” 1 hour, 21 minutes before the deadline
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Play Employee Of The Month

Employee Of The Month's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#233.7783.778
Technical Implementation#243.6673.667
X Factor (overall enjoyment)#273.6673.667
Fun/Design#293.6673.667
Overall#293.6303.630
Music/Sound#323.5563.556
Theme/Limitation#493.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Trio (3)

Will you continue work on the game after the jam?

Undecided

Which diversifiers did you use, if any? (optional)

Two Button

What tools did your team use to construct the game? (optional)
Unity with Rider as IDE, Aseprite for the art, FL Studio for the songs and SFXR for the sfx.

Which art and audio did you / your team NOT create? (optional)
EVERYTHING is created by the team except the font, pixellife, which is credited in the game.

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Comments

Submitted

Great art, nice music that fits the gameplay. I found myself barreling through the first few levels with weaker drones just to get back where I was when mine was destroyed. Only when the drones got stronger did I feel like I had to be more careful, most of the time. There were a couple of times where there were so many drones on screen before starting, I couldn't keep it all together and set a good path and just prayed. It worked... sometimes! Maybe one in six or seven times. And as satisfying as it was to peek through the noise and set the path just right, I actually think I felt a little better when I set a path without as much prep time and it worked out well. This is a fun game and easy to lose track of time replaying, nicely done

Submitted

An interesting concept behind an interesting game.

So first, technical issues or well bugs and stuff like that:
There didn't seem to be any through my playthrough so congratulations on that.

Now for feedback:
I didn't see any option to quit the game or go back to the start or something similar so that would have been nice.
The gameplay is interesting but personally it didn't take me long before just mindlessly brute forcing through later stages as while they got bigger with more things, stuff didn't really get more complex, but that is more of a personal opinion than anything.
Overall nice game you got here with procedural generation too I would imagine.

Submitted

Looks like a game with a big potential. The art is fantastic, sounds are great and it is easy to grasp the controls, it is really impressive that you managed to put it all together in a jam deadline... I'd love to see this developed further. Good Job!

Submitted(+1)

Really creative concept and presented extremely well. The style reminds me of Into the Breach. This game really makes you think and plan ahead in order to maximise the minerals you pick up each run.  Would have been great if there was some sort of retry button so you can test a path and make some adjustments and try again, even if there was a limit on how many times you could do this (perhaps a retry would make the game too easy though). Awesome job overall!

Developer(+1)

That is actually a pretty great idea. There is a moment in which it gets very difficult to understand what's going to happen, and a retry button would be a very good thing of planning ahead. Will definetly consider it for the next improvements.

Submitted(+1)

The standard of quality in your studio's work is clearly on or nearly (if you would rather be modest :P) the professional level with both Employee Of The Month and your previous game, The Long Jump. I really enjoyed playing both of them and will definitely come back to Employee of the Month again later in the week, as I am a sucker for tile based strategy/tactics games. Kudos to maintaining beautiful and consistent art styles in particular, as well as cultivating memorable experiences with significant polish.

You clearly have the technical ability to make your games available via WebGL and unfortunately The acceptable barrier to entry for the average person is sadly low. Your work deserves more attention, but its a sisyphean task if you don't support playing in browser. I'd also love to see what your studio could do with a longer time frame for developing a game one day, because there is no lack of ability to execute. Thanks for making this!


Developer

Wow, thanks a lot.  This means a lot to us, thank you. 

We really should have made our games WebGL, and I didn't do it just because I didn't think about, I'm not use to make them webgl, and now I regret. That's the first thing I'm gonna do when the jam is finished and I can edit the game. 

Thank you for all the kind words!

Submitted(+1)

Ooooo wooow this is super game, how could you do not make it WEB? How you could make this game at 10 days ? Is it procedural generation ?  What a great game, love it !!!!!

Submitted(+2)

Very cool entry ! 
The art is very nice & the gameplay is interesting :)
I had a bit of trouble enticipating the enemeis movements (wasn't very clear when they would move)

But apart from that, it's a very solid entry. good job :)

Developer

Thanks a lot!

(+1)

I cannot vote because I wasn't part of the jam, but still!

I tested the game and it looks like a promising project:

  • I really enjoyed the artistic direction of the game! I like the pixel art in general, and I love the "character" design, especially the competitor drones. Also, cool tiles, Pablo.
  • The sound design is very clean for a jam game. Sounds really good.
  • The gameplay loop looks interesting, even if I feel this could be improved if you continue to work on it later on: fighting with drones could be more clear for example.

I've experienced no game breaking issue playing the game, and have stored 112M in a single run. Hope the company will be happy with my results.

Thank you very much, Shidy ๐Ÿ’œ๐Ÿ’œ๐Ÿ’œ๐Ÿ’œ We love you.