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I think the core of navigating via sound is an interesting mechanic, but there's a few things that make the game fall a little short.

  • There is no clear win condition at the end of each level, which makes the player uncertain if they are doing the right thing or not. 
  • On top of this, I couldn't find any way to return to the level select menu, so I had to restart the game each time I wanted to try another one.
  • The eye timer is very long, and the player's speed means that you can just hold your eyes open and sprint to the end, defeating the point of the game. Maybe alternatively, you could see the level until you started moving, then have to use your memory + sound cues to navigate to the end.

Thanks for your feedback! It is our first game and all this staff is in work, but we didn't get it done in time for the deadline.