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Thank you for giving it a go and for the very valid feedback. After seeing others comments as well there is a lot I would of done differently and plan to change after the jam to make it a better. Hiding the double jump on the first level was definitely a flop on my part, I thought the pillars & the high ledge preventing to much backtrack would be enough to figure it out. I'm angry at myself for a few of the other dislikes you and others had as I questioned them too like the second level transition to the lower part of the cave. I know why you didn't find it as it has zero indication you can safely jump down except being the only drop in the level without water. 

I also made the mistake of creating the weapons when my intent was just a basic enemy that would pop up from the ground and keep coming at you (kinda like the zombies in G'nG) and die with one hit but I thought it wasn't enough and kept adding more. 

I didn't realize how OP the ring really was even with bosses but wanted to include it so I just nerfed the damage a bit but it still hits way to much. 

The camera issues were another bad choice on my part, 3/4 of the way in I decided to change the player character out and it screwed the camera tracking up and I wasn't able to figure it out so I just changed a few things around in the levels but should of brought some platforms up higher into view.

I can fix the ceiling issue but I think I'm going to completely redo the first level.

The jump after pause... again my fault, I had planned to fix it but was hit with a save corrupting bug at the same time and forgot about it.

Thank you again for the feedback, I'm sorry it was more frustrating than enjoyable.