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If you decide to revisit this one I’d appreciate some tweaking of the menu controls, it’d be nice to go back to the main menu on the pause menu after pressing the playdate’s home button. At the end of a failed run the glyph shows the right dpad as pressable but that’s only valid at the end of a successful run, a variant that reflects the available options would be nice. I know the menu controls use the dpad at the end of a run but it’d be nice to register A as next and B as to menu because I found myself pressing them out of habit from other games. The level select on the main menu doesn’t accept dpad up or down, nor A to select. It also seemed that, upon exit of a level that the cursor would be on the middle of the shown levels, not on the one I just exited as I would’ve expected it to be. Also, what’s the S, A, A1/2 that you can toggle with left dpad?

Those are all minor UX tweaks to a solid game though, thanks for putting this fun piece out there!

Thanks for the feedback.

I hadn't realised the stage select wasn't going back to the last stage you played when you exit the game, honestly (this is definitely working on something else I've been working on recently...). Not allowing you to Next Stage from something you've already cleared is also a good point. I'll take a look at it when I get a few minutes spare. I should probably update this to put in an icon for the new list view anyway.

The S, A, A1/2 was something I patched in after the fact to address some other comments so didn't really put much of a nice UI on it. It changes the crank behaviour in game - A setting means that 1 rotation of the crank rotates the turntable all the way around, whereas A 1/2 means one crank rotation moves the turnable half the way around. S is the standard setting I playtested the game around.