If you decide to revisit this one I’d appreciate some tweaking of the menu controls, it’d be nice to go back to the main menu on the pause menu after pressing the playdate’s home button. At the end of a failed run the glyph shows the right dpad as pressable but that’s only valid at the end of a successful run, a variant that reflects the available options would be nice. I know the menu controls use the dpad at the end of a run but it’d be nice to register A as next and B as to menu because I found myself pressing them out of habit from other games. The level select on the main menu doesn’t accept dpad up or down, nor A to select. It also seemed that, upon exit of a level that the cursor would be on the middle of the shown levels, not on the one I just exited as I would’ve expected it to be. Also, what’s the S, A, A1/2 that you can toggle with left dpad?
Those are all minor UX tweaks to a solid game though, thanks for putting this fun piece out there!