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(4 edits)

I'm a maths student who started using the pure functional language Elm for game development.
While I was programming one game over another, I notice that I could abstract away the core of the game into its own game engine.

This game jam was not only my first, but i also wanted to use it to stress test my engine. I wanted to focus on that for the next two days. At least that was the plan.

We'll as life can be I meet a girl just a few days prior, and so I decided I would spend more time with her than programming the game.

So I started writing very generic stuff while I was waiting for the topic to drop: A game editor, a very simple way to change the behaviour of objects and so on. The actual Game Jam began at midnight and the next day I would be with my date... well the date went a bit over time and so, at the end i just had 3 more hours left before the jam ended and still no proper game yet. But the game editor did its job. I had implemented the mechanics in about 30minutes and spend two more hours for the levels.

https://itch.io/jam/gmtk-2019/rate/461762

All in all, I could test my game engine and even add new features like an object manager or a game editor to it. I would call it a success. (also I got the girl, so that part of the story also turned out perfect)

Your own engine? that's impressive! Your game is impressive as well, really good design. And hey, congrats on getting the girl!