This one didn't really sit well with me... Controlling your character is difficult, having only 2 buttons and a random action assigned to each feels very limiting, and there's not a lot of time to figure out which one to use. I'm also not sure what the checkpoints are needed for. Also, it takes some time before I came across any enemies, and before I could get the right combination of inputs to try and move over to them, they just wandered off. That said, the music and graphics were excellent, and well done on trying for all 3 diversifiers.
Viewing post in Circle of Death jam comments
Thanks for playing. I am very aware of the issues with it, many of which would have been solved by the tutorial that was not to be. If i'd managed to introduce the game as I had intended it would still have been pretty intense. It turns out there is a reason rhythm games are so simple - you don't have much time to process anything. I had assumed that the 2 button / 2 options would be simple enough, but it was not until it was constructed that the penny dropped that the game loop was going to be too intense at the beginning. I was too far into the Jam to do much about it at that point. Once you know what everything is and when to use them it is pretty simple to play. Without a gentle introduction to that point I would be suprised if anyone actually gets to feel that in the Jam context. It is what it is. My goal for taking part is achieved, lots of new stuff learned. Seeing Vimlark play it last night was particularly brutal!