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A jam submission

Circle of DeathView game page

Rhythm based battle of whits
Submitted by TheSoulSelector (@SelectorSoul) — 2 hours, 21 minutes before the deadline
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Circle of Death's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#183.7273.727
Graphics/Animation#343.6363.636
Music/Sound#443.3643.364
Overall#473.3793.379
Theme/Limitation#613.2733.273
X Factor (overall enjoyment)#613.1823.182
Fun/Design#703.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Solo (1)

Will you continue work on the game after the jam?

Yes - fun side project

Which diversifiers did you use, if any? (optional)

In a Song
Shapely
Two Button

What tools did your team use to construct the game? (optional)
Unity

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Comments

Submitted(+1)

This was rather interesting, required me to go back and fully absorb it. The visuals pulled me in, seriously creative. Can’t believe you fit everything in like that, on theme, exploration, action, took a second but I locked onto the beat mechanic, like wow good job.

Developer(+1)

Thanks. I am pleased you got into it. It was a lot of work to pull it off. Creativity is a blessing and a curse lol. 

Submitted(+1)

It seems like it - to get it all moving in kinematics - oi!!!!!!! Must have been a HUGE headache - but you nailed it!

Submitted (1 edit) (+1)

Would love to see this game have a full release! Could become an amazing game. The actions and timing of choosing a skill were a little fast. Couldt take everything in on screen that quick. Maybe make it a little slower or add more buttons. Like you can choose what you want to do with the beat and then space to do that action or something like that. The graphics are amazing loved it. Otherwise solid game. I liked it.

Developer(+1)

Thanks for the positive feedback. Nothing a month of playtesting won't fix. Lol

Submitted (1 edit)

This one didn't really sit well with me... Controlling your character is difficult, having only 2 buttons and a random action assigned to each feels very limiting, and there's not a lot of time to figure out which one to use. I'm also not sure what the checkpoints are needed for. Also, it takes some time before I came across any enemies, and before I could get the right combination of inputs to try and move over to them, they just wandered off. That said, the music and graphics were excellent, and well done on trying for all 3 diversifiers.

Developer(+1)

Thanks for playing. I am very aware of the issues with it, many of which would have been solved by the tutorial that was not to be. If i'd managed to introduce the game as I had intended it would still have been pretty intense. It turns out there is a reason rhythm games are so simple - you don't have much time to process anything. I had assumed that the 2 button / 2 options would be simple enough, but it was not until it was constructed that the penny dropped that the game loop was going to be too intense at the beginning. I was too far into the Jam to do much about it at that point. Once you know what everything is and when to use them it is pretty simple to play. Without a gentle introduction to that point I would be suprised if anyone actually gets to feel that in the Jam context. It is what it is. My goal for taking part is achieved, lots of new stuff learned. Seeing Vimlark play it last night was particularly brutal!

Submitted(+1)

Really interesting concept! I really like having to think on my feet. It took me a while to understand what was happening, but I got a hold of it by my second attempt. Also at first, I encountered quite a few enemies, but at some point, they just disappeared, and I was just walking in circles. Idk if that's a bug or not.  Now for some pedantry: The "In a Song" diversifier is done really well, and so was "Two Buttons" (even though you have to use ESC to pause and quit 😉). In my opinion "Shapely" is the one where you've taken it slightly too far, as you just have regular assets, that are stylized to look like shapes. Like you said this isn't at all a big deal, and your game is really good regardless! Awesome job!

Developer (1 edit) (+1)

Hey thanks for the feedback. The enemies are always there just not always in your area. I am interested by what you mean about the shapely diversifier. So the characters for example are built on a boned mesh with no artwork attached. The circles are then all moving in space with the bones, but they are all individual circular assets, there is no shader in play. Just unshaded flat circles. Do you think that does not count? Curious rather than combatitive. I wanted to do something brave with it, but I think I've stuck to the rules on the page. In truth it was a total pain to work out and design.

Submitted

No, I am not saying it doesn't count. As I said the rules are quite flexible. My point is that when you deconstruct any artwork it is ultimately made of simple shapes. Any mesh for example is made of triangles, right? But that obviously doesn't really count as using only simple shapes. I think in a similar way you are constructing more complex shapes from simple shapes. That could also of course be said for my game as it uses curves and even fonts and whatnot. Of course, what you've made is incredibly awesome and super impressive, and I don't even know where to begin if I were to recreate it. I am just being pedantic, to mess with you 😁.

Developer

The question is: would you even want too? Lol. It's pretty expensive compared to a mesh and it 100% did my head in

Submitted(+1)

It might be expensive but it is quite a cool style. I could see a full on game that uses it.

Submitted(+1)

I really enjoyed the graphics of the game and the music was good. Although the bit kinda caught me off guard - I had to see which arrow does what and decide which move will not kill me according to the map that generates. All of this process takes some time and there's not enough of it.

Developer

Yeah. I have never built a rhythm game and it was tough in many ways. I undersetimated a lot of things so by the time I had got it working there was not much time to do anything else. There was no working game loop on submission day so the fact that you can play anything is a minor miracle. I was gutted my totorial had to get shelved. It was kinda vital

Submitted(+1)

Loved the graphics and overall concept! Learning what each of the symbols means was pretty tricky, but I can see that giving it more depth too. Nice work!

Developer(+1)

Yeah my plans for a tutorial got shelved. It was pretty complex to get working. Pleased you liked it.

Submitted(+1)

Top Notch 

Developer

Thanks. I enjoyed watching your stream.

Submitted(+2)

This was a an overall nice game.i liked the visuals a lot. im not really good when it comes to rhythm games but that didnt stop me from enjoying the game. well done 

Developer

Hot off the press! I look forward to giving your's a go. I'm going to need a lie down first. It's been intense