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Huh, that was a cool game. I did not expect the ending, so that's a first lol (I was expecting it to be like all the others, where you're reliving memories, or something like that, and that she had died or something lol)

My main criticisms are just 2 really:

1) There is no way to tell if you get all the items or not (even if at the end its like x/x items found) (this might just be coming from my completionism lmao)

2) The map is so large (or feels that way at least) With items so far and few between scattered among several paths, it was way too easy to get lost, especially trying to see if you've gotten items from the different paths

I loved the spooky atmosphere though, it made me feel like I was being watched, and seeing the cloaked shadow figures every so often helped in that haha, Good job overall!

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Appreciate the feedback. My response to the 2 points raised:

1. What does it mean that you can never know if you've collected all that was left behind?

2. I considered putting a map on a signpost in the world but was tight on time. The more time that passes, the more I like how people feel lost in this work.

Glad you enjoyed the game, thanks for playing!

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Ah ok,  the idea of people feeling lost does make sense, and honestly, it did make it more frightful lol

So for the first point, the objects that you can randomly find on the ground, and then your character gives little blurbs about, I have no idea if I missed any, or if I had found them all. So just a counter of how many items there is, or something would be nice (or even just something that tells you how many there are, and then its up to the player to count as they go would be good too)

Overall I really did like it still, and the ending was unexpected, which I really loved :)