Hey, thanks for this review. I appreciate the detail you've gone into here. I would honestly have loved to expand on the exploration and narrative delivery. This was initially supposed to be a 3 day jam game that dragged into a 4th day, so the elements of the walking sim had to be simplified for that timeline. Making the environment took a lot of time ':)
By now I have unfortunately lost the source for the project but I am still hard at work making games. I'll probably return to an aesthethic like this in future hopefully with time for some more interesting narrative design and aditional gameplay elements.
I agree that there's a certain sense of undermining the narrative in the ending, especially when viewed through the lense of traditional storytelling. It was a rough but hopefully somewhat effective attempt at evoking a certain emotional journey utilising the interactive potential of feeling lost.
Thanks for playing.