Thanks so much!
Glad you enjoyed the puzzles. If I had a chance to make a longer game, I might have drug out not having a jump even longer, since it seemed like a neat idea to me too, and it did make the character seem weaker. I also wanted to give them a meeker walk cycle up to that point to drive it home, but that went on the back-burner.
I even toyed with the idea of having limited ability slots, so at any point in the game you could have several abilities available, but could only load so many at a time. Some would be necessary for certain areas, while others would have addition utilities, or affect what routes were available to you. Though again, that's bigger game stuff.
Graphically, yeah, I was so focused on pushing forward, there is quite a bit of incohesion with the art style. Some of it's pixel-ey, others more drawn etc.
I'm a little ginger of collaborating on Jams, partly because I fear dragging others down, but partly because I just really enjoy working on all parts of a game. But I'll keep your offer in mind. I did really love the look of your game. 😎