Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I am actually writing a small update for the hud extension. I just blindly checked for UC in this one. The new version has a couple of mod compatibility fixes as well as a version check for UC that will prevent errors like that. 

Conflict with VehicleFruit Hud https://www.modhoster.com/mods/vehiclefruit-hud


The word "Пшеница"(“Wheat”) is duplicated under the numbers.

Hello, not so much a conflict as it is two hud mods trying to do the same thing at the same place at the same time. Vehicle HUD Extension uses the vanilla (base game) fill type text buffer for display. Vehicle Fruit Hud creates its own. The short version is, in FS19 there was no fill type text buffer, so you had to create it. It was added in FS22, but not displayed. Some FS19 conversion mods do not take that into account, and still create a new one.

I am working on a menu system that will work with all of my mods. Once I get that finished, I can add an option to disable the vanilla fill type name display. The usage/yield meters will still use that location however. It is required for compatibility with other mods.

Thanks for clarifying.

If you want, translation into Russian:  

lang_ru

You're welcome and thank you. I will add that to the next release version