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(3 edits)

For example, there is a keyhole and a button with instructions, you can make them interactive and add one minute of countdown to add some pressure and time to make a decision and maybe change it multiple times (you already have a book with tutorial for two possible actions). Thus, your gameplay consists of making a decision and desperately waiting for the end of the countdown. And reduce the amount of text. In the current version of the game you have to wait too much for the game to allow you to do anything.