Thanks :D
mvgreen
Creator of
Recent community posts
Yes, we didn’t have enough time to add a health bar for the boss and a counter of hits for the player. The black and white boss hides behind a stone and shoots over it, we tried to convey the fact that the stone is impenetrable and you need to beat the boss in the back. If we had time to complete the display of health, it would be more obvious.
Thanks a lot for feedback!
Vey nice game, awesome music and fun finale :D Levels are well-balanced, they just need be played several times to understand how to get arrow back without notice. One of the best executions of GoW-like mechanics in this jam so far.
Also check out and rate our game, it has quite similar idea but in other shooter sub-genre :) https://itch.io/jam/gmtk-2019/rate/460852
Very nice graphics and music!
Talking of flaws, there's to little information about your own ships and seems like there's a lot to do, since I just biught a couple of ships and destroyed the other planet without any problems :D
But it's a promising game, I think you can fix everything after the jam to make it complete
For example, there is a keyhole and a button with instructions, you can make them interactive and add one minute of countdown to add some pressure and time to make a decision and maybe change it multiple times (you already have a book with tutorial for two possible actions). Thus, your gameplay consists of making a decision and desperately waiting for the end of the countdown. And reduce the amount of text. In the current version of the game you have to wait too much for the game to allow you to do anything.
Nice game! Also it's a little like our game, check it out :) https://lunaticdancer.itch.io/bite-the-bullet
Although it's a pretty good idea, it could be better to have some more gameplay to make the player feel the load of responsibility.
Also, I think that you should not refer to real politics here. You could simply write “Enemy Forces” or come up with an abstract, fictional name for the country (like in“Papers, Please”) instead of mentioning the real one.
Since I myself am Russian, I did not like that my country was demonized. I think it's not a good idea to bring bad thoughts about ordinary foreigners to the player.
Although the game has some balance issues, it’s very exciting. After several rounds, I said, “Okay, this is a good game, but it's time to try the next one,” but then I just couldn't stop playing it for next ten minutes.
I was super excited when I found out that arrows are actually platforms! This is a very fun hidden mechanic and that was a great idea to not teach it to player from the start.