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Very interesting game! There's a high chance of getting hearts when defeating enemies, and once you get skilled, it's hard for the player to die. This makes the overall gameplay very smooth. However, if I had to point out some downsides, after getting the flame ammunition and going underground, I found that it can be fun to continuously shoot by long-pressing, but the game became a bit laggy. Also, when surrounded by left-right monsters, the knockback distance is a bit too large, making it difficult to control the character's position. Of course, these are just nitpicks. I seem to have mentioned many shortcomings, but that's because I think everything else is great. Well done!ˋ( ° ▽、° ) 

Happy that you like the amount of heart drops; I had actually planned to change it and just kind of never did because more important things had to get done, and, well, at least the heart drops worked, haha. Hearts will probably be just a little more rare in the post-jam update.

Yeah, I've noticed and I've gotten a few other comments about lag, especially with the fire wand, and (for reasons I still can't quite figure) in the sewer. Hoping to get most of that smoothed over.

And the knockback! Totally agree! Woo buddy, it needs work! Probably the worst feeling part of the game in my opinion. It's already been changed a bit, so hopefully it will feel better once I upload the new build after the jam.

Thanks so much for taking the time to play and leave some feedback!