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(1 edit) (+1)

About feedback.

When i was playing some thing wasn't feel right to me.

1) It was annoing to skip dialog that you already seen (for some reason when i reload page or go to secret minigame dialogs would show for second time). Button like skip all dialog would be helpfull

2) Make that when you have one "paw" or "friend" bought, first page that opens is upgrade page or even better dont reset selected page to first when opening the shop

3) Make all buttons pressable so you don't have to click a lot when reseting run (You press button and it will buy upgrages. it's pressed so you don't have to repeatedly click)

4) You can't pet cat when you hover over paw

Hello and thanks so much for your feedback!

1) Do you know what kind of dialogue is being replayed? Like what kind of lines, what character etc.

2) Yes, that makes more sense. I honestly don't know why I haven't thought of that myself lol. 

3) I didn't quite understand, but if I had to guess you would like a feature with what the "buy all" buttons (i.e. for cats and upgrades) can be held down so that you don't need to click it everytime. If that is what you mean, then that is another great idea! 

4) I probably know what the problem is. To be honest, I haven't noticed that while testing, but it shouldn't take long to fix that.


I will try to get these changes implemented ASAP. They will be part of the next major update I've already been working on. If all goes well, it should go live in the next few days, so stay tuned. :)


Your feedback is highly appreciated, QoL changes like these will increase user-friendliness by a lot!

As always, have fun and stay healthy!

(+1)

1) All. After i got gift i checked minigame than i have to reload page because couldn't figure out how to exit from it. Game saved all progress but tutorial and all add "friends" dialogs was shown again. I played with disabled cookies maybe that's the problem.

3) Yes. That's what i meant 

Alright, I'll look into it. It's weird that all other progress is saved and loaded, but not which dialogue was already played.

Alright, I've looked into all of your remarks and found out the following:

1) There were a few bugs when checking for dialogue triggers. Dialogues should be played correctly now. If the problem persists, I will need more information on how to reproduce this bug.

2) Both shops have been revamped now. They should open the last tab that you were on (only during runtime, the tab won't be saved after you close the game) and I've made other changes to optimize the script. 

3) This feature isn't 100% reliable. I haven't found a way to make sure it works everytime, but it does work sometimes. I've made sure you can click and hold all "buy all" buttons of which there are a total of four and for every upgrade you can buy, meaning you don't need to click multiple times, when you can afford multiple levels of an upgrade, just click and hold.

4) I can't reproduce this bug, it seems to be working fine for me. Not sure what I did wrong.


All of these changes will come with the next major update, I'm already preparing and testing everything, it shouldn't take more than a few days.