Hey there,
thanks for pointing this out.
The colors are the intended ones, but I seem to have mixed around what areas to check for and swapped them both by mistake :D
Now it's fixed and the update will be out soon :)
Oh, I think I understand now. You're trying to get a Building from the Shop after doing a Blessing reset.
Let's say you want the Training Hall for example. It displays 1 Gift as a price, but depending on what you've selected on the "Multi Build Button", the price is a different one.
If that's the problem I've got the solution :)
I'm glad you finished the Trial and thanks for the kind words :)
Btw. you can still play on Kongregate, there is no difference in version.
The game is also hosted on CrazyGames where you can watch ads to gain bonuses, if you're into that kind of thing lol.
It's even out on mobile for Android devices.
In any case, I hope I'll get the next update out by the end of January.
I can't seem to reproduce the bug. Can you give me a step-by-step instruction on how to do it? :D
What I did was to ascend while having "Build 5", "Build 10" or "OCD Build" chosen and making sure I have enough Gifts, either before or after Ascension. Both times did not result in what you've described, I was able to build according to my current number of Gifts.
Thanks for reporting this bug, I'll check it out.
About Trial 3: the problem is that, in order to unlock Blessings, one needs to have ascended at least 3 times and have collected at least 27 Gifts. Now usually when you start Trials, you've already surpassed this number but due to an error in the code (a mistake on my end) the number of Ascensions is reset to zero, meaning you would need to ascend 3 times before getting a Blessing in Trial 3.
This is the only "workaround" at the moment.
I've fixed the bug but haven't been able to update the game yet as I'm still implementing some more stuff for the next patch.
Thank you for your patience and reporting any glitches you come across :)
Hey there,
I've released a game that I've developed during the Crazy Web Game Jam 2024 and polished it for the last few weeks.
About the game:
Two nations (blue and red) are at the brink of war and it's your job to solve this oncoming crisis.
You are the head of your nation's intelligence agency and your goal is to weaken the enemy or make them surrender in another way.
Send spies on missions to gather intel, steal funds or even get in contact with the criminal network.
Will you be the one to stop nuclear annihilation?
Try it out here: https://aimless-studios.itch.io/cold-war-a-game-of-spies
I'm happy for any kind of feedback so make sure to leave a comment :)
I assume that the next update related to the Karma Cap will be on the way by mid April, if all goes well. I'll try to get more work done on Monday and then I can give a more accurate estimate.
Changes for the upcoming update include:
Multi build options for Buildings (finally)
Offline progression optimization, if possible with Automation options
Buuuuug fixes
If I find enough motivation, I'll even implement all the missing Purrks, Disciple Types and Departments, so the Devotion stage is finally finished.
We'll see how next week goes I guess :D
About the PED and PBD issue: when the bar fills, either an ED or BD is picked (both have a 50% chance), then you roll for promotion. So statistically both should increase at the same speed :D
I hope I can lift the cap in the near future, but I didn't have the time to really code much over the past few days.
When the cap is removed, all that happens is your KPS will be higher than before, I haven't thought of saving the time between having a cap and not having one, meaning there is no possibility to simulate that at the time
But I think once it is removed, you'll be at about 1e250 or even higher, so I need to either figure out how to increase the limit of 1e308 by using other variables (like "Big Integer") or something else entirely. The 2nd option would be to reduce Karma Gain bonuses that come from the Devotion Stage, as being able to reach such high numbers will make any later Stage feel disappointing.
Maybe I'll have to build in caps for different stages, but I really don't like the idea of punishing or slowing down players who are really dedicated. This is just a temporary solution for the beta version, so let's hope I make better decisions in the future :D
When I get the next stage ready, which will take at least a few months before I can release it, I'll remove the cap or at least set it a little higher, as 1e303 is the goal to reach, but the game is far from being ready to be over :D
About MRPG: what level are you again? Over 1000? I'll have to add lots and lots more stages, enemies and all that before you can even think of gaining levels, that's true :D
But I'll do what I can :)
Note that when the Training time is lower than 60 seconds there are diminishing returns when it comes to decreasing the time any further. The new cap is 15 seconds, but it's harder to reach due to this change. But the "Book of Law* has a second effect now: when the Training Center's training time is 60 seconds or lower, it trains additional Disciples as well
Hey there, I admit the update was kinda rushed and there's still more stuff to do and a lot to fix. About the XP: you should still gain XP, but the XP needed to level up has been increased, so it will take longer to reach higher levels. But don't worry, when I add more stages, enemies and all that and tweak the XP gain, it will all be fine again :)
There is probably something wrong with the calculation of the Training Center's speed, I'll have to check it out
I totally forgot about the Military Academy, thanks for pointing it out :D
And I've decided to add a Karma Cap, just for balancing
Once more content has been added, the cap will be removed :)