Right now I’ve got three in the works, with another that’ll come out of the Ludum Dare game jam next weekend.
The first is long term (probably 2 years dev time) that is a slime rancher inspires farming simulator set in a magical forest.
Next are two smaller horror games that I’m using to build out my tool-chain (all the stuff that makes it easier for me to just make the content of the game instead of working on boilerplate stuff like main menus, volume controls, etc..) one I released a tech demo for recently to show off the visual style (remaking that of Ascension Of The Lamb) and the other I’ve posted a video on my YouTube briefly showing off. It’s inspired by FNAF Pizzeria Simulator.
All the necessary links are in my bio if you wanna track any of that down.
Though I should add that the various projects I’m working on are liable to change. I don’t get much money at all from making games right now, so I make it easier to enjoy by just doing whatever I want with games, including not releasing or not finishing them