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(+1)

Major points for the bubble wand. That one had some good uses, of the best type--a 'lock' I didn't even identify until I had the key, but then I almost immediately knew what it was. Brilliant!

Enjoyment: 4/5: Kept back from fullness by that knockback/ease of damage loop

Execution: 3/5: Similar, slightly jank movement and some of what seems to be unoptimized performance on occasion, but not too egregious.

Sensory: 4/5: All pleasant enough stuff. Pixels > music but nothing was bad.

Metroidvania: 5/5: By jam standards, definitely about as Metroidvania as it gets. Bonus points in my heart for doing so without the double-jump or wall-jump/climb.

(+1)

Glad you liked the bubble wand! Definitely my personal favorite as well. I intentionally wanted to see if I could steer myself away from traditional double jumps, wall jumps, dashes, stuff like that, haha.

This is some very thorough feedback. Really appreciate it, and hope I can fix up some of the issues you recognized after the jam.

Thanks for playing!