Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Enjoyment 4/5: Mostly had fun with a few frustrations here and there. Not always clear where to go and not always in a fun way :(, but movement generally felt good.

Execution 3/5: Some jank in the movement (not the controls properly speaking as far as I know) and well optimized generally. But it wasn't always clear what could or couldn't be phased through (e.g. I would have expected deadly spikes to be a "no" but this seems not to be true, at least not universally.) Wasn't always clear when bouncy pads would work and I'm still not entirely certain how they were meant to work.

UX needs a bit of work--I recommend less of a wait between dialog and choices where there are choices.

Sensory 4/5: Pretty fitting music/sound overall! Graphics were neat.

Metroidvania 5/5: central mobility ability (through time) was very crucial

Thanks for the in-depth feedback! I appreciate the breakdown. We'll definitely take note of the areas you mentioned, especially regarding the clarity of where to go and the phasing mechanics. We'll also look into improving the UX for dialog choices. Glad you enjoyed the music, graphics, and the core metroidvania elements. Your feedback will help in refining the game further. Thanks for playing! 🕹️🙏