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(+2)

Hey! I skimmed pretty much everything except the spell lists, and have not really caught much on my end so far except maybe one typo and a potential mistake with one of the tables:

1) I see 5-6 next to the moderate potions section so I am confused on that piece.

2)  I see most the of the verb and noun tables are in alphabetical order but on the third noun table, this pattern stops on entry 24.  It looks like some entries after that are a repeat of earlier entries. Is this intentional?

I also have some questions for clarifications on my end. Some of these might just be a matter of applying common sense, or even just creative use of the oracle, but may or may not be worth elaborating on in the text somewhere if there is room in the text and/or time before your 1.0 release.

!) Do you track water and thirst?

3) How do you determine how far is a creature during the start of an encounter?

3) In the Alchemy section, the potion example is specific to healing potions. Is the same template used for other potions?

5) Runestones and writs can only hold one spell correct?

(+2)

Hey, thanks again for your comment. You've actually picked up on a huge copy paste mistake there. All the tables are put together in excel and then copied in.. I'll definitely get that fixed straight away, especially as its such an important table!

the 5-6 next to Moderate Potions is supposed to be 2-6. As in, roll d6 to find out if you've found one of the simple potions or if you get to roll d66 on the larger table. I think i need to make that more obvious. 

For the clarifications:

I generally handwave thirst and water. One group I know include it as part of a Ration, which seems to work well enough. I think anything beyond that and it starts to defeat the simplification idea behind forge.

I don't, actually. I generally insert the creature wherever I initially imagined it to be. But I think there's a good argument for adding encounter range onto the bottom of page 37.

I admit that the variable potency of crafted Potions probably works best for healing Potions and poisons, but I think it's also interesting if someone tries to brew a potion of fly, but they end up with levitate.. or if they were trying for a potion of strength and ended up with giant strength. I think this will definitely require some GM thinking. Alternatively, you can ignore variable potency for Potions where it's a bit ambiguous, and just roll d4 on complication/added bonus. 

Correct, runes and writs all contain a single spell, however that spell may be cast multiple times, based on how many spells a character can cast per day. 

I have a fair few other fixes that i need to make, in addition to those above, however I'm hopeful that I'll be able to upload v1.0 by the end of the week. 

(+1)

Thanks for your response!

Wish you the best of luck on finishing the rest of it. Sounds like it is going to be a solid release.