Finally got the chance to play this tonight as prep for all the spooky horror I'm going to indulge in this Halloween season! Some thoughts: I love the overall aesthetic, the Gameboy graphic combined with moments of horrifying detailed close-ups worked great. The friend's "dead fish eyes" in particular were disturbing. I thought the way the tension built each day was well done, and it managed to spook me in unexpected ways rather than the ones I expected. I'll echo others and say that I expected to get something really screwed up from the water and have it announced in the cheery "you found..." voice, although the hand popping up with the key was great, too. The fish heads disappearing from the fridge were also a nice touch!
I do have some additional thoughts on the plot. I already knew the tale of Sedna; she's not uncommon as a motif up north, though not as common as she should be, and I learned about her and saw art of her growing up. I don't want to assume anything about you or your background, and I'm saying this to offer a perspective rather than out of anger, so take this as gently as it's meant if you can. I apologize if you *are* Inuit and I'm just totally off base. But it left a bad taste in my mouth to have her legend, which is so important to a deeply oppressed culture still recovering from colonization, treated like nothing but a ghost story. Especially the way it was told piece by piece (with the assumption we don't already know it), and then hiding the story's conclusion in the basement like this big reveal to try to play her fingers being chopped off for shock value. Moreover, for her to be reduced down to a spooky water monster in a lake the way you might use something from the Cthulhu mythos just seems...wrong.
If you go to the Canadian Parliament, you can see a commemorative statue celebrating the 20th anniversary of Nunavut becoming a territory, made by the Inuit artist Bart Hanna. It's of Sedna. If you look at her, she's beautiful, smiling gently as she's surrounded by the creatures that came of her fingers and now support human life. Her demands are that you share your catches selflessly with the rest of your people and never be cruel to the animals whose lives are taken. I know people crib from dominant religions like Christianity all the time for horror, but it really discomfited me to see Inuit mythology most people still aren't familiar with being used to try to scare or disgust players, instead of just making the monster some generic thing from the deep.