Any chance of the full game coming to Itch?
TheBetterStory
Recent community posts
I like to buy on Itch just because I like their management more (letting creators choose what percentage of sales to give, promoting interesting free games pretty actively, etc.). Steam is always tempting because of cloud saves, though...
ETA: Which is why I'd like to say thank you for including the Steam key, so we don't really have to choose in this case!
Devs can add Steam keys, but they have to choose to. It's always worth asking either way, but if you want to check in advance, games that come with keys will always say so in the information under the "purchase" button at the bottom of the page.
I would also like to see more devs adding keys here! It's nice to get to review games on the larger platform where it actually makes a difference, and yeah, Steam Cloud and updates.
Huh, the copy-paste saving doesn't seem to have worked for me. In the app version it says "get an app to open this itch-cave link," and then just completely resets all my progress, except for a handful of the trophies for some reason. But I'm back at Level 1 with only skeletons unlocked and no gold.
Hi, thanks for getting back to me! I'll try the Steam version, although I think it would be nice to also update the version on Itch when you have the chance to!
Good to hear that you're working on a visual indicator for when scenes finish. Actually, I might wait for an update on that, at which point hopefully the input detection will be working as well. :)
I also want to add that what I did play of the game seemed really charming and heartfelt, even though I was having these issues. I'm looking forward to trying it again without the frustration.
Hello! This game seems really charming, but I'm having trouble playing it. For some reason, it doesn't really respond to my mouse—I have to click on the speech bubbles and anything I'm interacting with six or seven times before it does anything, if it does. There also seems to be a long wait time for anything to happen (e.g. making the dorayaki was taking several minutes to make just one.)
It makes it frustrating rather than relaxing. I can't tell when there's more dialogue that's supposed to be playing or more writing that's supposed to appear, or if something on the screen is supposed to be interactive but is just not responding. Because of the way the scenes are set up, I also can't tell when each scene is done, or if I'm missing story content by accident. I realized early on that I'd missed their entire conversation about being sent rice cakes for New Year's because it had taken so long for the dialogue bubble to show up. There isn't really any clear visual indication (as far as I can tell) to say when you're supposed to move to the next part, so I end up waiting on each page a long time just in case.
I appreciate that that means it was different from a regular demo for you, and that you submitted it to a charity bundle you didn't profit off of.
I would still—personally!—prefer not to have demos in bundles in general, especially as the Itch megabundles add things permanently to your library if you download them.
On another topic, I'll add my voice here to the people who would be excited by a full Itch release. Valve gets more than enough of my money, and I rather prefer to pay to keep the lights on at the Itch headquarters instead.
Just bought this! It's really cute, but it seems to be glitching for me. It won't let me rename my dinosaur (I can click the button, but nothing happens), and I can't move any of the plants, either. Luckily I can still pet my dinosaur and make her eat etc., but that's it.
ETA: In overlay mode, my dinosaur also sits all the way at the bottom of my screen, instead of on top of the task bar like in the trailer video. It's causing problems, since trying to click on it (even if I click on the game in the taskbar first) makes me accidentally click on my apps instead. It also crashes whenever I try to apply evolutions to my dinosaurs, like expanding their lives or happiness meter. I'm using Windows 11, BTW!
Instead of lowering the price of the game, is there any chance we could just get a Steam key with our purchase so we can access the version that updates itself?
(I'm assuming this already occurred to the devs, but it seemed worth a suggestion. I much prefer buying on Itch to support devs and the site if I can, but it's nice when it's not the less convenient option as well as the less affordable one.)
This was interesting. I played for a few hours but never quite felt like I was getting the hang of what I was supposed to be doing. It feels ambitious for the game's size (I was surprised when I realized I could essentially do quests in entirely different locations!), but I always felt I was meant be doing something more—exploring? Killing more monsters? More research? Figuring out how to use all those random robot arms the spacedog wanted me to build for some reason? Using my repaired space shuttle and actually going to the temporary locations it suggested and somehow not dying once I was there?
Not to argue with Marc's very valid experience, but I personally liked the wall of text because it instantly told me I was getting a story campaign along with my casual gameplay; it was part of what drew me in. (I also play games like this on mute a lot of the time, so audio wouldn't do much for me personally without a visual signal/text.)
Maybe you could look into options to change the font so it's larger and easier to read if necessary for people with vision impairment? And/or have it so just one paragraph at a time appears on the screen in larger font and you click to continue.
Hey, thank you for the thoughtful response! It does actually make me feel way better knowing that that was your intention, and it wasn't just done thoughtlessly.
I think in the future, any sort of wink and nudge that shows that the game knows what it's doing helps a lot. Even something small, like if when you first looked at the book your friend said something like, "Oh yeah, my uncle was obsessed with that thing. It's kind of embarrassing. We're not Inuit and I don't think he's ever even met an Inuit person? He was just obsessed with that one story with no other context..." That shows that the character himself is appropriating the story, rather than making it feel like the game is. I'm not sure in this case if it would fix the finger-chopping pages being hidden in the basement to ratchet up the tension or the assumption that no one playing would be Inuit or familiar with Inuit religion, but it would help a lot. And I believe you when you say that going forward you're going to continue making the effort to be mindful of how cultural stories are integrated in your work.
Just want to emphasize again that I enjoyed the game. It was creative and well-designed, and I'm definitely going to check out The Third Shift and your other work. I hope you keep making games! Thank you for listening and staying humble.
Finally got the chance to play this tonight as prep for all the spooky horror I'm going to indulge in this Halloween season! Some thoughts: I love the overall aesthetic, the Gameboy graphic combined with moments of horrifying detailed close-ups worked great. The friend's "dead fish eyes" in particular were disturbing. I thought the way the tension built each day was well done, and it managed to spook me in unexpected ways rather than the ones I expected. I'll echo others and say that I expected to get something really screwed up from the water and have it announced in the cheery "you found..." voice, although the hand popping up with the key was great, too. The fish heads disappearing from the fridge were also a nice touch!
I do have some additional thoughts on the plot. I already knew the tale of Sedna; she's not uncommon as a motif up north, though not as common as she should be, and I learned about her and saw art of her growing up. I don't want to assume anything about you or your background, and I'm saying this to offer a perspective rather than out of anger, so take this as gently as it's meant if you can. I apologize if you *are* Inuit and I'm just totally off base. But it left a bad taste in my mouth to have her legend, which is so important to a deeply oppressed culture still recovering from colonization, treated like nothing but a ghost story. Especially the way it was told piece by piece (with the assumption we don't already know it), and then hiding the story's conclusion in the basement like this big reveal to try to play her fingers being chopped off for shock value. Moreover, for her to be reduced down to a spooky water monster in a lake the way you might use something from the Cthulhu mythos just seems...wrong.
If you go to the Canadian Parliament, you can see a commemorative statue celebrating the 20th anniversary of Nunavut becoming a territory, made by the Inuit artist Bart Hanna. It's of Sedna. If you look at her, she's beautiful, smiling gently as she's surrounded by the creatures that came of her fingers and now support human life. Her demands are that you share your catches selflessly with the rest of your people and never be cruel to the animals whose lives are taken. I know people crib from dominant religions like Christianity all the time for horror, but it really discomfited me to see Inuit mythology most people still aren't familiar with being used to try to scare or disgust players, instead of just making the monster some generic thing from the deep.
I've been using this a lot! It really is helpful for keeping track of when to work and take a break; I was using webpage timers before, but for some reason they never seemed to want to go off reliably and the tab tended to get buried with the rest.
It's a bit unusual for a game of this size, but might I recommend a bit of DLC? Once you unlock everything, there's nothing incremental you can spend your peas on. I'd be more than willing to pay a few more dollars to add in, say, ways to buy outfits for all your cute pixel friends, or decorations for the farm. (I actually delayed clearing out my entire field because I liked how some of the "obstacles" looked.)