It kind of reminded me of the garden of Eden. All the apples falling from the tree and you aimlessly slugging around on the floor. Cool prototype for sure! I dont know if I would make it so that the distance away from the slug causes the takeover to cancel as that was getting really frustrating trying to take over a character and pick up an apple only to get disconnected because the apple was a step or two, two far away from the mental connection.
Viewing post in Mind Control Slug jam comments
Thank you, I agree the proximity requirement for the mind control is quite annoying, I wish I cut that from the submission. There was supposed to be more around that in terms of gameplay and visuals to indicate where the boundary was. One of the functions I wanted to include, but couldn't, involved picking up and throwing the slug and the proximity thing was supposed to snap you back to the slugs perspective when you flew too far and that was going to be a puzzle solution. I had a few puzzle ideas involving the proximity mechanic/constraint and that's why its in the game but I neglected to take it out. I probably could have enhanced the experience much more if I had removed it especially since its one of the easier things to cut and not break everything else lol.