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Thanks for trying it out and for leaving a comment! 
It was very much rushed to get something playable in before the deadline (but of course, that's true for everyone).
The level design was done the last couple of hours and that exposed some game breaking faults with my pathfinding implementation.
I also noticed after the jam was over that the AI hadn't received the script for physics interactions, so they could never wake up sleeping rigid bodies, like doors (oops!). I'm currently working on getting the game to a playable state after the rating period finishes :)

All credit for the shader (and Renderer Feature for the outlines) goes to Robin Seibold. He's credited in the pause menu. I recommend checking out his YouTube channel and his GitHub where he shares his assets.

Thanks again for checking out the game! Appreciate the feedback!