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bergsten

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A member registered Aug 07, 2016 · View creator page →

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Thanks! Sorry for the late reply, no it was our tools developers friend who agreed to voice the farmer. The “mooboom” cheer is the tools developers voice sped up and layered on top of itself a bunch of times :)

I am very impressed by the controls! Very tight and precise. 

Someone mentioned the similarities to Celeste and that is a compliment, love that game.
The level design was in this very difficult for me though, I feel that the purpose of coyote time is to give the player a little leeway for making the jumps. If utilising coyote time is required to make a jump then it kinda detracts from it. Though I don't mind if it would be designed that way for bonus collectibles for skilled players or later levels, but not required for progression in the first couple of levels. All the same, well done!

I agree with all the feedback you had, I will take it into consideration if I were to revisit it in the future. 
I'm glad you and others seem to like the things I was happy with. 

Thanks for the feedback!

What a beautiful little experience!

I really liked the music and how it slowed down on death, that felt very polished! Very cool game!
I found it very difficult, was only able to survive for a couple of seconds (my highest score was ~3k in the end after around 20 attempts, going to jot that down to skill issues on my part though).

Note: The hull outline shader apparently broke completely in WebGL when I added a second render feature with the blue color for friendly ships. Very difficult to see the ships at all now and impossible to discern friend from foe. Will update after the rating period.

Thanks! You can also accelerate by holding Shift :) 

To use Q and E is actually a really good idea. I'm going to try that out. Thanks for the feedback!

Loved the juicyness! The audio is very fitting for the carrot pickups! Love the easing effects on everything.
Set my own goal of revealing the whole map (since there was a progression meter at the top too), which I did, don't know if there's a win state afterwards, there wasn't any fanfare when I got the progression meter filled. 
The Adventurer I could ever only buy one of then no more no matter how much carrots and explorers I had, not sure what the Adventurer does either? For a very long time I tried clicking on the carrots (which didn't always register) until I realised it was the tile you were supposed to click instead.
Good game, well done!

Cool game. Very atmospheric. When I turned on the vitals switches and the temp said 7°C I genuinely went "Uh oh!"

Cool game Evan!

Best use of convai yet, and there has been some good ones.  Fun concept! If the questions could be generated in the background it would be great, since the only real thing holding this back right now is the loading times. Wish I could've continued after gotten one incorrectly.

It's a nice concept. Took me a moment to understand that I was the one giving the orders to the other robot, guess I wasn't paying good enough attention in the introduction. I instructed the robot to move right, then it wouldn't move any more. Interesting concept though, nice graphics

I did as you instructed, got me into the game but ended up in some weird shortcut mode, opening tabs, notification windows and cycling through my open file explorers when pressing keys on the keyboard. Disconnecting my keyboard and reconnecting it made it possible to play the game on my third try. I haven't had this experience with any of the other Unreal games in this jam?

Love the idea, it gives me The Last Guardian vibes. The resetting to the start was a bit jarring though, and the xp collection sound was a bit "sharp" in contrast to the soft background music. Else it was a cute game with a good concept

Had fun playing, I liked the art style of the cats and the disintegration shader looked good! I got stuck on the beginning on one of the levels, the wind couldn't push me quite up to the next level, or maybe that wasn't the way and I was missing some mechanic or I just couldn't figure it out. Fun up to that point though!

Good job on finishing your first jam! Got to wave 11, can only see things on the screen for a single frame before they disappear, but that was fun.  

Nice one! Had fun running around copying papers. Managed to complete it. Didn't like that the kids could trap me sometimes, but that's my only complaint :) Good job!

Nice! The music was very fitting

A very complete game. Impressive the amount of functionality you managed in such a short amount of time.

Couldn't play the game unfortunately. I believe the .exe complained about missing files not included in the download?

Nice polish! The camera swapping sides was just a bit jarring. Found a bug where if I; picked up a piece, paused, un-paused, and put down the piece again, I couldn't move pick up pieces after that. I'm the type of player that can play 1v1 vs myself thankfully, but still a shame the AI wasn't finished. Good job!

Neat! I loved the characters little facial animations and the upbeat mood of the music. The music volume drowned out the text to speech though. Good job!

This was a fun little game. The art style was fun and the concept was very original. Could I ask for the link to the Git Hub repo for the Voronoi? I currently have a project using Voronoi from Delaunay triangulation, but my implementation is a little too buggy to be useable.

Neat. The controls would have benefited from mouse interactions, but worked fine otherwise. Could see it being really fun after your refactoring :)

Neat. The controls would have benefited from mouse interactions, but worked fine otherwise. Could see it being really fun after your refactoring :)

Fun! I didn't understand that I was guiding the cats with the cursor, learned that from one of the comments here, but had fun running around collecting gems. Very juicy audio, gave good feedback. The level up screen was a bit too much information overload for me personally but a nice concept! 

Neat! Good job! A tip to prevent "wall sticking" is to put a Physics Material with 0 friction on the characters collider :)

Neat! I'd love to see this one with some more feedback and juiced up. I assume I was controlling both orange planes? The "tank controls" could maybe be swapped to just WASD and just not allow going backwards. I'm not sure the heigh sorting always worked as intended, maybe it was a just bug where planes were overlapping at one point. One of my pet peeves is non uniform scaled pixel graphics but I get the time constraints of a game jam play a part here :) I liked the undo functionality, it really suits a game like this.

What a fun concept! I like the aesthetic of it. The behaviour of the AI didn't feel random at all, which is good. I didn't at first know the objective of the game but found the instructions after a while. The fixed camera perspective worked well. The lerping between perspective points could do with some easing in and out but it looked good otherwise. It frames the level well except some edge cases where I see well coming from one side didn't work as well from the other side. However not having a good overview hampered how well I could plan my route to avoid being caught. I got into a situation where one cat was standing right outside the door to the copy machine which I couldn't get past. 
Well done to you and your team.

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It looks great and the mood is very spooky, made me feel like I was going through a haunted house at a fair. The music volume was a bit loud at times, couldn't hear what the NPC was saying sometimes. The music made it more oppressive than frightening. Then all sound suddenly stops after a couple of minutes. Almost made it more frightening then.

Had to restart twice in the music room, the piano interacted only with the player collider, not with the hand. Made it difficult to press less than 5 keys at a time. Couldn't find the solution. Possible that I just didn't get it though.
Same with the reading room, placed the books on the shelves, tried rearranging them but didn't get any feedback if I've done anything either wrong or correct. Still, might have just missed something...
Convai gave out error warnings every other sentence.

Good effort though! Very spooky! Would love to play it later if the bugs get ironed out!

I really enjoyed this. Very novel experience. A good blend of Blade Runner, Will Smiths iRobot and a dash of noir made for a nice setting that I felt I naturally roleplayed in(not something I usually do mind you). Managed to catch the deviant eventually with conversation alone - after a couple of times by brute force. The voice recognition worked really well and I'm impressed by the plausibility of Convais generated responses. Well done!

SPOILER:  I'm pleasantly surprised that one could go full Will Smith and that it worked. 
(strikethrough to make it more difficult to read if not inclined to read the spoiler)

Thanks for trying it out and for leaving a comment! 
It was very much rushed to get something playable in before the deadline (but of course, that's true for everyone).
The level design was done the last couple of hours and that exposed some game breaking faults with my pathfinding implementation.
I also noticed after the jam was over that the AI hadn't received the script for physics interactions, so they could never wake up sleeping rigid bodies, like doors (oops!). I'm currently working on getting the game to a playable state after the rating period finishes :)

All credit for the shader (and Renderer Feature for the outlines) goes to Robin Seibold. He's credited in the pause menu. I recommend checking out his YouTube channel and his GitHub where he shares his assets.

Thanks again for checking out the game! Appreciate the feedback!