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Stuck respawning after the boss with 3 health. Was this intentional and is there substantially more content after this point? Please advise--I may not feel I'm able to rate game fairly with present state of affairs or be up to replaying it unless I know what I'm replaying for.

To be clear the game is really pretty and plays decently. But if I have any constructive criticism so far:

* Make the jump slightly floatier

* Never stick the player with a low-health re-spawn if you have an alternative. It just isn't fun. Normies (including me) will probably take enough damage in this one that you can probably just give them all their health back.

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After the stone boss there is no more content, unfortunately we were not able to finish and solve all the bugs. Thanks for your comment and taking the time to play it.

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NP. Since I know I'm not missing a ton, I'll go ahead and leave an actual rating with reasoning on each category.

This one is 4's across the board except enjoyment which is a 3.

Enjoyment 3/5: It's not necessarily a technical thing I can put my finger on (I think it's related to how quick the jump feels) but it didn't quite nail it for me. A few extra quality of life tweaks would have gone a ways

Execution 4/5: Pretty solid overall. Not a lot of glitchiness. Respawn choice, at risk of harping on it a bit, deserves a mention here, though the map feels pretty good..

Sensory 4/5: A feast for the eyes, even with the main character seeming to be in a bit more of a draft state, and my ears didn't feel so bad about it either.

Metroidvania 4/5: Getting the job done so far from the Metroid side of the genre.

Thank you very much for your comments and feedback. We will take into account each of your comments in future projects! :D