Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Hello! First of all, thanks for playing and liking it so much that you wrote such a long and constructive comment! Let me address it point by point :D


Bugs: I'm aware of the new game save file problem, I noticed it recently and I'll change it for next version hopefully! About closing all menus, it was deliberate since I didn't want to press escape two times. I will end up doing a poll, to see which way the majority prefers it! I don't mind changing it if enough people want it that way.
About hiding dialogue, you are right that it's a bother. Right now pressing the Tab button does exactly what you want (it goes from hiding text only, to hiding sprites and text, and back to default), but I don't indicate it anywhere so I'll do that.

Game feedback: I agree about feedback! To address your comments about stress and money, I'm thinking the best solution would be to display a small popup that shows exactly the stats affected. Another user requested if the player could change the tasks for the day after when going to sleep, and I think it's a great idea, so might do that.
About the menu on escape, there's a small icon on the tutorial sheet when starting the game precisely because someone before didn't know about it haha I suppose I could force the players to press Escape when the tutorial sheet shows up. The stress level showing up at all times could be an option, but I feel it would distract too much. Another option would be to show up the stress visuals just when it's altered.
The text about what's the interaction about is a good idea!

Gameplay: Thank you!! I hate branching games because I want to do all content in one save file. Some people will dislike it, but I have strong opinions about it haha And yeah more interactions will come for sure. The cleaning and maintenance were just introduced last update, so it was more of a "base" to work on from now on. I like your suggestions about slowly progressing towards something in those scenes.
I agree that the world is empty right now, but that's a consequence of having been doing this for just a few months now, and not a design choice. I want to expand everything, this is not the game I wanted when I started making it, but it's getting there with every update. Surprising characters while they are doing their own things, more repeatable events, more varied schedules, more things in general, trust me, I also want that! I like the suggestions, so I'll write them down :D

Visuals: The next current thing I'm working on is the gallery, since before it didn't make any sense since the game basically had no content. Now there's not much either, but I've received a couple of requests about it so that's happening for this update :) I appreciate the kind words.

Sex/Porn Story: This is very porno like because this is more based on doujins than on any other piece of media. I started the game because I wanted to see some free roaming pixel sex game. When I start reading hentai, if by page 20 there's no sex, I'm usually bored by then. I base characters from hentais I like, I'm not really trying to make some narrative driven game. To me the main point is sex and different sexual things I want to explore, and the narrative to me is just how to get there. Doujin artists starting sex on page 5 with little to no context, or the stupidest plot? That's what I like XD So this is a design thing, I'm sorry this is not what you wanted.

Random points: I also like voyeur! Again, some things you mention are just that I haven't implemented them yet because it's really early in development. About minigames, I'm not against them, I like coding and design, but I'm sure a lot of people would be bothered by them. This again could be something to revisit in the future in the form of polls or something.
About the world, I'm sad to inform you that I want to expand it haha But I'm doing it slowly, working towards having the current areas with enough things to do and characters around, and with the new areas introducing new characters and events. The hints being vague is also a design choice. If I left exactly what to do, it would feel more like a wiki.
Also about cleaning and maintenance, if you don't do them, the stats can get low enough that it affects the mood of the current residents.
And having the price be 3998 is because I knew it would bother people heh.

Thanks a lot for such a nice and thoughtful comment! Took me a while but well worth it! While I will always greatly appreciate Patreon support, please take into consideration what I've said on certain things (stupid porno plot (and more maddening 3998 price tags)), since I don't want you to be disappointed. Anyhow, thank you.
This is not yet a good game, or even a game to be honest, but I do plan to keep doing it one way or the other, mainly because I'm obsessed with it. I work solo on this and take feedback seriously. For example, you mentioned music, and the first release back in May 30, the game didn't have any, until someone pointed it out and I agreed, so I added it. I just need time.

P.s. english is not my first language either :