Love the art! I used the spread gun, but didn't try out the other weapons too much. Sometimes when the bullets were fired, it felt like there wasn't any 'space' to doge them. The ending was funny.
Enemy bullets are a bit deceptive, they use raycasts for collisions so their huge size doesn't matter. But the player's hitbox is also huge, that evens it out. As usual, the brilliance in timeless storytelling was a product of the tight deadline. :-)