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(+1)

It looks and sounds great but I have absolutely no idea what's happening in this game. Spamming attack(I guess?) + arrows with no clue whether I'm doing fine or not... Just some sort of indicator whether I got hit/if I'm hitting enemies would help a lot. I stopped moving for a while and really the game didn't respond in any other way than when I tried to do something.

(+1)

Yeah we didn't get enough time to add hitvfx, so only hitflickers really are what indicate a hit. And sounds mainly from the player being hit. It was a bit of a struggle with limited sound collection and time.
Though the game's much more generous about hits, due to the perspective we gave the normal orb larger hitboxes.
In a day or two we can update it and add some of that much needed polish there. 

Also, not sure what you mean about "Stop moving for a while the game didn't respond"
That shouldn't be happening. If you have a clip, show me on discord and I'll investigate it.

Thank you for your thoughts, Appreciate it.

(+2)

Sorry, I didn't mean that there was a bug. I just didn't notice any real feedback that I'm being hit/losing. Health bar was kinda slowly going down but no real indication that well... I stopped playing! To me in a game like this you should almost immediately get to a "game over" screen :) Just measured it now, roughly 90 seconds of not doing anything before I lost, or does it get harder after some time?


I'm sure it would be a very addictive game with some tweaking and playtesting.

Oh yeah that's a common complaint. I agree to be quite frank, that the game's hit feedback is quite poor. We didn't get enough time to properly polish that aspect at the time.

And the player too, barely anything when hit. We even had a bug with hit sounds.

Honestly, with how the receptions gone, I really wanna go back and actually not just tweak the game, but give it a real dose of paint, and update it massively. I can do proper on hit effects and the usual stuff I do outside of a Gamejam, and that would sell the impact much better.
Also the game definitely gets harder, we just made waves too long. Most people die to the first boss, and the second boss is ALOT more difficult. 
I'll take a break for a day, and then after I'll talk with the other person who worked on this and see what we can do to make it a real gem.