Baz thanks for all the vids you have done-
Baz-
do you have a recommended strategy for tackling PGMMV, I have got (pretty) much all of the beginner series internalized.
problem is I started a (time sensitive) game and now that I have used up all my knowledge from the beginner series I am kind of stuck- would you recommend pausing the dev of the game (time be damned) and diving back into tutorials?
my experience level is novice- no code except for a small amount of BASIC in early 80s (really showing the age here) but I come from a mechanical/cooking/musical background so the hands on learning is the best-
again thanks for all the vids and let me know, I don't wanna give up I really enjoy the program(s) (using aesprite too)
dave
I would never give up the dream, maybe tutorials will help. Mostly what is going to get you better is just doing things in the engine. I usually don't recommend making your dream game right away though, start with a mini version of the dream. Like a 2 scene ordeal, then you can start seeing what logic is scalable and what isn't. Scalable is a very very important thing or else you will get stuck a lot and that is no fun!