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(+2)

Funny story, amusing environments. (I've always wondered what a giant space hamster looks like!)

The gameplay loop isn't quite challenging enough to sustain the length of the game. Enemies and puzzles might have made it a bit meatier (I realize that jams are made under strict time constraints, of course).

Also, I found the targeting reticle slightly counterintuitive at first. I was expecting to be able to collect materials that are adjacent to the player in the direction he is facing. It was fine once I figured it out, but it is different from the way object interaction generally worked in 8-bit games.

(+1)

Thank you for your honest Input, to be honest we had a lot more planned for this game, that included stealing from homes and aliens that can spot you, Some puzzles and huge maps with a random starting position to really make the game difficult and compelling, however due to time limited time and personal life we were not able to finish what we originally intended, however heads up for the full version, it is gonna be epic.

Also the reticle crosshairwas intentional to further build on that old game boy like feeling, we also though about delaying controls, but that would have made the game a lot more janky, the shaders and crosshair was more than enough.