Funny story, amusing environments. (I've always wondered what a giant space hamster looks like!)
The gameplay loop isn't quite challenging enough to sustain the length of the game. Enemies and puzzles might have made it a bit meatier (I realize that jams are made under strict time constraints, of course).
Also, I found the targeting reticle slightly counterintuitive at first. I was expecting to be able to collect materials that are adjacent to the player in the direction he is facing. It was fine once I figured it out, but it is different from the way object interaction generally worked in 8-bit games.