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(+2)

A delightful little management sim! Cute graphics, with fun animations that communicate whether a building is powered. At first I was intimidated by all the different buildings, but in practice, it's very intuitive.

This was *very* fun to play--congratulations on a really solid game.

That said, I came up against a couple of issues. The main one is that defeat always took me by surprise. The game should have some warnings when a resource is falling to critical levels.  Another issue is that there is no way of confirming what a building is once placed. It would be helpful if a tooltip at the bottom of the screen would let me know whether I'm looking at an air filter or a terraformer, for example. Lastly, elbow pipes were sorely missed. :)

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Happy to hear you had fun and found it to be intuitive! :D Omitting elbow joints was a deliberate choice given the time restrictions of the jam.

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All valid points! As Aureolin mentioned, not having elbow pipes was a deliberate decision, because it would just complicate the code more than was necessary, which would make the game more bug prone. They definitely would've been useful, and I feel the game is worse off for not including them, but time constraints being what they are, this was the choice we (mostly I) made :)

I didn't even think of tooltips for buildings, I guess I was just so used to what they were I didn't think this could be a problem, but that's also valid.

Some sort of warning would've been nice, and I vaguely recall talking about it at some point, but I think we both just forgot all about it while tackling other issues :D