YouTube just suggested your video. I've been considering trying out Defold, and as I use Aseprite for my art this should come handy. So hopefully it works out well.
As the artist of the game I'm curious to know if all the buildings were hard to understand or just some of them, I tried to make them unique looking and identifiable from each other. Seems I didn't quite hit the nail on the head, happy it didn't deter from playing.
The movement could be more accurate, but I like the overall idea. Man I'm sucker for games like Port Royal and Sid Meier's Pirates. And hey the game said I made a difference! Yay! Although, I could not tell you why exactly. Some text would have been nice to have with the statistics.
Good fluid mechanics. Every time I got the duck to the other side I would have wanted a quack SFX to accompany it. Something to celebrate my successful round. :D