Yeah, I was just going to say "can't be the map itself, since that seems to load fine no matter what options I use"
The callstack makes it seem like it happens when we tell Unreal "Hey, we changed the contents of this package, it's dirty now", so it makes sense that it happens when you've done it a couple of times in the same content directory...
Wonder what I can do about this... hm.
(also, thank you for asking, I'm not really feeling a lot better yet, I've got a long way to go with physical rehab and shit, but hopefully we'll get there... eventually)