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(1 edit)

I am incredibly impressed with how polished this game looks and feels. The tutorial/main menu area has a production level presentation.

Things I think your game excels at:

- Presentation (seriously)

- Game feel

- Level design

- Sound design


The gameplay loop for me reminded me of playing COD Zombies, as I was constantly leading the enemies away from the boxes so I'd have time to push them. I had a lot of fun trying to find new paths to take to more effectively train the enemies and that added an extra depth that really brings the game to a whole new level.


The only other feedback I can think of is that on level one I feel like there were too many enemies. It certainly wasn't too hard, but given that your game has multiple levels it felt like it was stepping just a little too into the deep end too early, which also might not necessarily be a bad thing since that's what gave it that COD Zombies feel that I experience. I also played using the revolver which could have been a bad choice on my part.


Seriously good job. This is one of those games that gives me the "wow I wish I made this" feel.