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Cute graphics. I like the main character sprite, and the environment is attractive, as well. The shift in palettes is psychedelic, pretty cool effect.

The player's animation doesn't clearly indicate the area being struck. And the enemies don't really have any animation at all. As a result, combat felt a bit unclear.  A fighting game needs to communicate the exact timing and scope of each move (this is what makes them very hard to get right).

(+1)

thank you, and true, better animations and feedback are high on the list