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(6 edits) (+1)

I really wanted to play but it's extremely frustrating to pixel peep for the Groceries when the textures are so washed out that you can't see what is what. 

That shopping sequence is ass and i stopped playing for a while because it seems like i can't find rice.


//Edit: I've watched a video and the Raycast is botched on the Rice (something is blocking it OR it's collider is too small), make them visually stand out (Outline or maybe  a little particle effect?)

https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-1154... (Quick Outline on the Assetstore)

Atmosphere could be good. The Cop-Car wheezing by is a nice touch. But when walking back from the back, it gets broken up by the car crash where no one seems to care. And how can you just steal a car?

The usual extremely loud Jumpscare, and the fast road crossing looks goofy, but nothing that can't be fixed. 

The strongest Sequence is the lights out in the shop, build upon things like this and draw them out more (and have them make sense).  Because i was actually scared of what will happen in there.

(+1)

Hey thank you for your feedback. I'm working on fixing the shopping sequence and I'll update it asap.

(1 edit)

You're doing good, i've added a link that may help, the Asset is free and easy to use.

If you put a little more time into the atmosphere and some Story elements, it will be great. Let moments linger and the scares will be stronger. Not everything has to have immediate effect, it can be there just to make the Player feel uneasy.