Really cool entry.
The character does control a bit weird. There's a slight clunkiness and but a weird elegance to it. I'm torn on the way the forward jump works, because it feels good when you do it on purpose, but it does make hopping up a bunch of steps kind of pain in the ass if you have to do a bunch of consecutive stand-still jumps.
The Dash Jump was awesome. It was a little awkward to pull off sometimes, especially to chain them, but the speed and the little twirl were so damn satisfying!
In general great job on the puzzle design. There were some really cool lateral uses of the mechanics. Sometimes I wondered if I had the wrong end of the stick, so when what I was planning paid off it felt really gratifying.
Like when I had to shoot those targets to raise the ground, I had to stop aiming so I had could line up my next shot quicker without diverting the missile trajectory.
I got stuck after making it across the gaps with the raised platforms and the batteries. Saw a hole in the ceiling but wasn't sure what to do.
Sensory-wise, I liked the large cavernous spaces that made me feel like I was in a large underground facility. There's room for improvement with the sound effects and other little flourishes that really sell the weight of feel of a robot, but generally the MC felt pretty good.
I'll post my recordings when they're up.