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Very cool visuals and vibe! I wish the combat had a little more depth, but the gameplay loop is satisfying!

Thank you! There was a plan for a weapon selection mechanic, but it'd require us to spend more time on making sure there were no issues with it before the release. But we might introduce it when we'll work on this project again. 

May I ask what else besides additional weapons could improve the combat? :)

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Potentially there could be more different enemy types that attack in different directions or distances, requiring the player to perform specific sequences of movements. 

Perhaps you could draw inspiration from chess pieces?