Glad you enjoyed it! I've been working on a few bugfixes and updates in the version at horsepower.deltaryz.com - there were some issues with the submission I didn't have time to fix before the deadline.
2024-04-26
- update to godot 4.2.2 (fixed audio crackling)
- added fast forward
- fixed bug where workers got stuck trying to farm at an unreachable position (you can now wall them off and specialize them)
- fixed bug where workers eating food erroneously held an item on their way to eat
- fixed bug where worker death would not repopulate their current task for other workers to perform
- enabled progressive web app support so android users can run in fullscreen
- workers now pick the closest available task/storage instead of randomly
- target indicators no longer visibly spam random positions when a worker is thinking
- worker health bars now continuously update
- food will spoil if left uneaten
known bugs present in this version:
- overall performance has degraded somewhat - need to ensure unused nodes are properly cleaned up & logic isnt too inefficient
- carrying a corpse to storage seems to bug out and workers get stuck trying to do that sometimes, may appear flickery