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(+1)

Wow!

First off, the presentation is very good. The graphics are delicious old-school goodness--although I suspect this game could never have been made on the Gameboy, due to the complexity of the tether. You do a lot with this extremely limited palette; the visual design could not have been clearer. Also, the music is very catchy.

Most importantly, the gameplay is entertaining and very original. I really don't think I've seen a mechanic like this before, although I'm not a fanatical player of puzzle games, so I could be wrong.

I really enjoyed the humor in the radio banter. I suppose the cuisine of the future will involve a lot of incompatible ingredients.  

A couple of very minor quibbles:

1. The dialog window that appears when a radio message comes in is rather intrusive, so I found myself wondering if the introductory message really needs to play before every mission. Similarly, I wondered if the message that appears when you find the last power cell could go away on its own--more than once, in a blind panic I pressed A instead of B and pulled my tether into the path of an oncoming robot!

2. The exclamation point in the font looks a bit like a question mark. That threw me for a loop the first few times.

3. Several levels were very frustrating, at least for me. Of course, excessive difficulty is the curse of the game jam.

(+1)

Thank you for the thoughtful comment. Completely agree with your "quibbles". Those are definitely rough edges.

And you're right that this could never have have been made on a real Game Boy. I justified this to myself by imagining it as some sort of fantasy Game Boy. But I'm sure the purists out there won't care for that much. :)