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Bill Clagett

247
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A member registered Aug 10, 2022 · View creator page →

Creator of

Recent community posts

Oh man, very clever. Well done!

Really neat puzzle idea! 

cute! some really fun character designs.

Very cool! Such a good idea. Never would have thought to attempt this with pico-8!

Thank you! I really like approaching the gameplay sounds musically, especially with abstract games like this.

Important announcement: I just made it to wave 11.

Thanks! 

Yeah, I tried to tune the firing clunkiness to be challenging but not too annoying. The guns turn just a little slower than the vehicle does, which seems to make movement feel just slightly sloppier than it really is. Don't know if I got that tuning quite right. But it could definitely be (and was) much worse.

Also I have to admit that the tactical usefulness of the walls was one of those happy accidents. It wasn't the plan. But once I started playing and realized it could happen, I had to lean into it and give the player some space to maneuver outside of them. I also like that there's some risk to being outside the walls because you're right beside where new enemies spawn!

FWIW, I did experiment with D-pad movement and that should still be in the build. But I don't anything about browser support for game controllers.

Nice work! This is really cool.

I was annoyed for a  bit that there were no taxes to get money out of your growing population. Then I realized...Necro Ghost IS taxes :)

Wow! I think 8 is the highest I've made it outside of cheating/testing.

Really charming graphics! And fun use of the theme! It was interesting to try out the different effects. Nice work!

This was a fun experience. Lots of clever design and polish here! 

Nice work! So much nice polish here. Took me 14 minutes to win! I'll have to improve on that later though.

Thanks! Wave 7 is very respectable in my book!

I like this! Having your own bullets bounce around and hit you is a great interpretation of the theme. Also really did the simple pixely graphics.

Congrats on a unique idea! Kinda funny to abstract life into simple stats like that. Might be cool to carry the bar colors into the cards. Maybe an up/down arrow of the appropriate color for each affected stat? Nice work!

It’s true!

Oh man, that's wild. I don't even know how to think about this puzzle.

Really like the graphic style here! (The shadows worked really well!) Cool mechanic and fun mode variations. (I was pretty confused until I read the help page. So maybe forcing newbies to see that page would be helpful?)

This is good silly fun. Love the stylized clean characters. And one of the best uses of "mode" i've seen so far!

Thanks!

Thanks!

Fun idea! Really like the art style and the game play was surprisingly polished! 

Thanks!

Thank you!

Thanks for trying it!

Really, really polished for a jam game!

Interesting idea! But man, I am really bad at this. I had a really hard time imagining what arc a chair was going to send me on. And there was an awfully big price to pay for getting it wrong at the top of a tall room!

This is so goofy, nice work! I especially liked the inexplicable exploding dog deaths

Congrats on the original idea! Circling the right items was pretty tricky!

Very cool idea! At first I thought it was very simplistic. But it escalated quickly! Congrats and nice work!

haha, that was really goofy and i love it.

haha, that was really goofy and i love it.

Neat idea! It was fun to figure out how to get from here to there most quickly. I kind of fell into a Tetris-like rhythm with it after a little bit. Nice work!

Really nice and well executed idea! Everything is beautiful.

Really novel idea! This is really tough and I'm not sure how to get better at it; There's only so hard I can stare!

Just as stressful as actually flying, but with lots more legroom!

Oh man! You almost got to the big secret! No, I'm just kidding, the text layout probably would have just broken like you expected. :)

Thanks for playing it!

Thanks!

Thanks so much!

Yeah, I definitely understand that. I initially made it a toggle because I felt that reinforced the "mode" theme better. And later I discovered that I needed a little delay when switching modes to prevent the player from completely spamming through some situations. That would have been even more awkward with separate buttons. I think, anyway.