Managed to run the updated version. I can't help but wonder what the gameplay would've been like. I'm glad to see an unfinished game and that you showed the work in progress. Hopefully something to revisit after the jam?
Viewing post in Interstellar Logistics jam comments
For sure! Sorry that it was released in the state it was, I ended up not managing my time very well, and I ended up learning GBDK too late. The gameplay was supposed to be like Tetris, except you get a limited amount of pieces, and instead of clearing out rows, the goal is to pack the pieces as tightly as possible (before you hit the time limit).
Unfortunately, I ran out of time to add the gameplay elements, but I will likely revisit this game! Thank you for giving the game a shot! (even if it was just a graphic and a fade out animation)