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I liked the goofiness of it - that ending did make me laugh. I think everything here is solid, it just needs a bit of a difficulty tweak (either checkpoint system, or make jumps easier). Now that I think of it, a lot of games I like have a pogo-on-enemies mechanic... Guess this one was made for me.

I assume the sword swinging mechanic didn't get utilized due to time constraints. Sad, but it's a good animation to spam while you walk.