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Good concept, but lackluster execution (though I understand the lack of time and all). My main problem is that the game is extremely slow-paced due to the clunky controls – it’s frustrating, and losing takes forever even if you don’t know what you’re doing. You might want to try a tile-based cursor for moving boxes and a very short timer, so you can barely think. One thing that could’ve been easily fixed in the jam’s time is the 160x144 resolution. It’s very small and uncomfortable on a modern screen, so the rules allow upscaling it, and doing so in Unity requires to change two numbers in player settings.

About the slow gameplay-speed, we noticed that but did not have the time to make ajustments to it, since the pushing boxes around with physics was the primary idea (We would have needed to restart from the ground up). And for upscaling the max resulution withing the rules was 320x288 if i interpeted corectly. But still thanks for the feedback.

upscaling the resolution to any natural multiple of 160x144 is allowed, because it’s still functionally 160x144, just with bigger pixels

I must have misinterpeded it :)