On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I had the tab open in my browser for a while, finally played it before the next LD! It’s pretty nice and easy to play to the end!

I like the mood warmed up with the intro. The rhino rushing is conveyed by the acceleration on move, which also matches the obstacle crush mechanic.

Progression is nice although a bit slow for a player like me (but each step makes sense), and the meta-mechanic of placement adds a layer on top of everything. Perceived puzzle difficulty tends to drop on new mechanic introduction, but that’s common and good to get used to further mechanic combination.

A few issues I had:

  • no full keyboard support, nor full mouse/touch support (need mouse and keyboard)
  • at first I thought that obstacle crush was defined for each obstacle for each level. Only later, in level 15 did I understand that it was true for all rocks and logs. Then I wondered if I had actually never hit a rock or log with such a high distance in all the previous levels…
  • if you click on a log or rock to check required crush distance, only one value is temporarily shown. There is no way to show all values, nor to show them permanently, anymore.

Thank you for your feedback, it is much appreciated! :)


  • Yes, it is definitely something to keep in mind, to not mixing up keyboard and mouse controller if possible
  • The feature of crushing obstacles does not have a level constraint, so it should have been possible to do it from level 1, but the distance should never be long enough before this mechanic tutorial, at least hopefully :) 
  • Not sure to get this point: just tried again and from level 13, clicking on obstacles seems to display the value fine