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Interesting. I think the use of a physics engine rather than hard coded movement (I think I'm right there?) makes it way harder than it needs to be sadly. I really struggled to get the cube moving well since I wasn't overly sure how to control it! Sometimes it would react instantly to a button press, other times ... nothing. That being said I still managed to get a reasonable way :D I looked at the cover/screenshots to see what it looked like when you were playing it properly which actually helped a lot ha.

Thanks for playing! Yeah using the physics engine was kindof a shot in the dark, but it does result in some neat side-effects, as well as some frustrating ones. We'll try to make it more predictable, and atleast with the finished art, the remaining clumsiness should be atleast more funny than frustrating. Thanks for the feedback.