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The visuals are nice. The idea seems cool and simple enough. The game looks like a regular platformer and puts me in that mindset where my mind is so hardwired to release the button as soon as I think I don't need it anymore that this game is just breaking my mind. Unfortunately I didn't finish the game and I'm moving to other games as I wish to try as many as possible, but I have to say this is one of the games I'll come back to even after the jam.

Theme interpretation is on point, as is the originality. Regarding the design: some kind of tutorial would be nice since this way I think that either I don't understand when does one-press work and when it doesn't (I'm able to use the controls twice if I'm near the fire, but not sure what "near" is).

(+1)

You're absolutely right, I should have put more some simple tutorial levels to teach players the mechanics. Also good point, showing the fire's radius or something would have been a great idea!

Thanks for all the kind words and advice!

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i recommend showing the fire's radius subtly.

perhaps make the border of the screen glow yellow (warmth) when in the radius

Ooooh yeah I love that!