The visuals are nice. The idea seems cool and simple enough. The game looks like a regular platformer and puts me in that mindset where my mind is so hardwired to release the button as soon as I think I don't need it anymore that this game is just breaking my mind. Unfortunately I didn't finish the game and I'm moving to other games as I wish to try as many as possible, but I have to say this is one of the games I'll come back to even after the jam.
Theme interpretation is on point, as is the originality. Regarding the design: some kind of tutorial would be nice since this way I think that either I don't understand when does one-press work and when it doesn't (I'm able to use the controls twice if I'm near the fire, but not sure what "near" is).